In addition to the Pokémon designs that were discovered, a wealth of other unused graphics and original maps were present in the prototype as well. tries to pull its data from when spawned in the original games. They detail the back sprites (used in battle) for a number of removed designs which would have taken up the spots that MISSINGNO. originated from in the Pokémon family tree. The Helix Chamber page detailing this prototype includes a pretty interesting breakdown of where the now infamous MISSINGNO. What is really remarkable about this isn’t exactly the early designs (some of which we had already seen in the Satoshi Tajiri manga) but the way they’re all numbered and ordered. Of course, in addition to the logos and early assets in the games, we’re bound to find a ton of unused Pokémon designs themselves hidden within. I don’t know about you, but I absolutely love the Capsule Monsters logo design, maybe not enough to wish that the game had retained that name but it’s definitely a really cool look at what could have been. It is worth noting that in the Pocket Monsters logo, that does appear to be an early version of the Pokémon we know as Rhydon, which has long been known as one of the first monsters designed for the games. ![]() ![]() Neither of these logos is particularly new, as we’ve seen them on promotional and development material that has made its way into the public over the years. Starting off, the prototype contains the original logos for both Pocket Monsters and, as it was originally titled, Capsule Monsters.
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